Post 8: Facebook and Construct 2

Post 8: Facebook and Construct 2

Despite what the Scirra webpage says, Construct 2 is NOT compatible with Facebook (at least not without extensive programming skills or a hell of a lot of work on your side). The good news is that it can be done. My journey towards Facebook compatibility has lasted over a year and I have tried countless different methods. In mid-2016 I finally found a method that both works well, looks good and has lots of functionality...

Post 5: Configuring Intel XDK and building your app files

Post 5: Configuring Intel XDK and building your app files

In this post I’ll be talking about how to configure your games in Intel XDK and build the files you'll need to upload to Google Play and iTunes Connect. We’ll need the licenses we generated in Post 4 so make sure you read that before you start this tutorial. Lets start by configuring our game properly in Intel XDK...

Post 1: Why I'm writing this blog

Post 1: Why I'm writing this blog

Like most geeks and nerds, I have always had a dream of making my own video game. I would imagine in great detail the intricate storylines and clever mechanics my games would include. I would visualize them in my head while riding the bus, before going to sleep and while sitting on the toilet. It was a beautiful dream, but for the first 27 years of my life, that was all it was – a dream...